The Deerclops aims to destroy all structures and then leave. Often, walls and other structures or mobs nearby may suffer collateral damage despite what the Deerclops may target, so walls do not stand up well to a Deerclops. The Deerclops will not target walls unless the object or mob that the Deerclops is aiming to destroy is behind a wall. The Deerclops first tries to target the closest structure to the player at time of being spawned if no structure is close enough to the player, then the player is targeted instead (although this tends to be rare). It usually does not immediately target the player upon arrival, having an "aggro distance" toward any mob it gets close to. ![]() Both animations have the same effect (the animation seen depends on which direction Deerclops is facing), damaging all mobs and structures within a radius of about 2.5 berry bushes. The Deerclops has an attack in which it will either swipe or pound the floor at its current target. Unlike Hounds, the Deerclops will not follow the player wherever they go, the player can move away and, with luck, leave the Deerclops behind to despawn when Winter ends. Its approach is signaled by a deep moaning sound, which the character will eventually comment on, similar to the way that Hounds are signaled. ![]() The Deerclops spawns during Winter near the player. “ Oh botheration, is it that time of year already? ”
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